Ludum Dare 51

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It's a really cute idea overall, and I love the character art on the banner!
Some suggestions I would make:

1. It might feel more frantic & stressful (which I believe was the intention) if the empty house were smaller and the guy just delivered objects faster.

2. I believe all of the objects (apart from the carpets) should be collision objects; It's strange to just be able to walk over lamps. Perhaps being able to set them on tables would be better.

3. To add to that Tetris-y feeling, maybe we should be able to rearrange things after we've put them in, letting the player figure out how best to arrange things.

4. Adding onto that, more variety in width / height / size for objects would help.

5. Perhaps objects of different sizes could even slow you down at different rates - Heavier objects, slower speed.

6. The protagonist's sprite could use some work; Her legs are so far apart that it looks like she has to pee when she's running.

7. I feel like it's strange how you can just stand where the guy drops the items off; Maybe there should be a designated space where he places items and you just can't walk there, like maybe he sets them down on a row of pallets, and it's game over if there isn't any more space.

8. Perhaps a random environment on each playthrough to keep the player guessing.

But again, really cute idea, I like this!